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Poster design for… what else? Metal Gear Solid 2.

Poster design for… what else? Metal Gear Solid 2.

Poster design for Alien. Just messin’ around.

Poster design for Alien. Just messin’ around.

I drew this three-page, short story a couple of years ago for an online sequential competition. It’s kind of sad, melodramatic and gloomy—so, uh, par for the course, really.

As you can see, it was before I started simplifying my approach to comics, which is how Snow was made. I still think this looks good, and I miss doing colour comics; I’m hoping to do more.

It’s shit. You’re better than that.

Theo Dimson, noted Canadian designer, poster-creator, and hardcore badass, told me this after I excitedly showed him a project I was working on, back in college. He helped teach me to think, be critical, strive and never ever give up on anything. 

He died on the 18th. I will miss him, but not forget the lessons he taught me.

My office.

My office.

Play HOME in Pushmo for 3DS!

Pushmo is a brilliant downloadable game for the Nintendo 3DS that has your little sumo dude pushing and pulling blocks to rescue adorable little characters. 

Via the built-in Pushmo Studio, I’ve created a Home level that you can download and play. Just go to Pushmo Studio, choose a blank spot, and press the “QR” button in the top right to scan and play!

Ben I just want you to know you are all over the tumblrs.

Uh oh. Whatever I did, it wasn’t me. So, what happened?

The Adventures of Tintin and his Taun TaunI drew this for an art show this fall. It seemed to get around a bit (showing up on the Comics Beat, among other places), so I thought I’d post this here. 

The Adventures of Tintin and his Taun Taun
I drew this for an art show this fall. It seemed to get around a bit (showing up on the Comics Beat, among other places), so I thought I’d post this here. 

Home at Gamercamp

This Sunday, I showed the first public demo of Home to a captive audience the always-fantastic weekend event, Gamercamp. It was attached to my talk, “Tell Me Another One,” which was a dissection of narrative and storytelling within videogames.

(Game Prototype Challenge founder Jason P. Kaplan took this awkward photo of me getting pysched for the talk here: http://twitpic.com/7ksn1f)

The demo went well enough, I think. In place of the intimate setting the game usually requires, we used a crowd-voting system to make choices as I maneuvered the main character.  

if you attended the talk and have photos to share, let me know on Twitter (@benjaminrivers)!

There’s an official Home page on Google+! I’m going to be updating it with dev diary stuff, screenshots, media and more.