Just a couple of in-progress screen photos from Alone With You. Development is finally hitting a bit of a groove.

Home is now available on the Humble Store

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Grab the game, support charity! Everybody wins!

> Buy Home on the Humble Store

If you squint, you can see Home included among a list of other indie games coming to PlayStation at Sony’s press conference yesterday.
The game was also included in Sony’s Vita sizzle reel, which you can watch here.

If you squint, you can see Home included among a list of other indie games coming to PlayStation at Sony’s press conference yesterday.

The game was also included in Sony’s Vita sizzle reel, which you can watch here.

I’m just so excited about E3, here’s an in-progress Alone With You screenshot!

I’m just so excited about E3, here’s an in-progress Alone With You screenshot!

The Alone With You sound design team, hard at work. 

The Alone With You sound design team, hard at work. 

Just in time for TCAF, here’s a little Castlevania II comic I drew for fun.

Update: I replaced the images with proper scans.

Here’s a little one-pager I drew on the plane back from GDC this year.

Here’s a little one-pager I drew on the plane back from GDC this year.

Yes, you heard this right! My horror game, Home, is coming this year to Playstation 4 and Vita! 

Read more about the announcement on the official Playtstation Blog.

Extra Adventures

I have been having a difficult time playing games lately. Throughout the last year or so, I’ve aborted playthroughs of several games after only a few hours, and find myself increasingly frustrated with long or taxing experiences; normally I buy a game, finish it, and move on to the next. So why have I been so restless?

My wife observed: “When your life is fulfilling, you don’t need any extra adventures.” This makes a lot of sense to me now; because of how engrossed I am in working on my own games, plus teaching and other responsibilities, I realized I am sufficiently stimulated each day. When I play games, I have this feeling now that I want to do so with the same level of engagement as I seek when I call up a friend to meet for drinks; I want to indulge an urge, or I want to learn something new, and I want to be done so I can carry that new experience with me the next day.

Sharp, specific experiences that players will feel strongly about and remember for a long time, even though they require no more of them than an hour or two—right now, these are the kinds of games I both enjoy playing and creating.

I’ll be giving a talk on narrative game design at this year’s Gamercamp festival here in Toronto. Tickets are on sale now at gamercamp.ca—come on out!

I’ll be giving a talk on narrative game design at this year’s Gamercamp festival here in Toronto. Tickets are on sale now at gamercamp.ca—come on out!