Check out this brief (~40 minutes long) and very fun chat I had with GiantBomb’s Patrick Klepek! We spoke about all things horror, and we go to some pretty weird places.

I am so close with this. I can’t tell you how satisfying it is to see Home work so well on these little devices. 

I am so close with this. I can’t tell you how satisfying it is to see Home work so well on these little devices. 

I’ll be debuting this games-focused mini-comics collection at TCAF 2013. Twenty-four pages of games art, Batgirl and cuteness.
Come visit me at Table 151 this Saturday and Sunday (floor map here)!
And don’t miss the “Narrative Intersections” panel with Scott Pilgrim creator Bryan Lee O’Malley, DoubleFine’s Scott C. and Udon’s Jim Zub (oh yeah—and yours truly!). Panel details are here.
Hope to see you this weekend!

I’ll be debuting this games-focused mini-comics collection at TCAF 2013. Twenty-four pages of games art, Batgirl and cuteness.

Come visit me at Table 151 this Saturday and Sunday (floor map here)!

And don’t miss the “Narrative Intersections” panel with Scott Pilgrim creator Bryan Lee O’Malley, DoubleFine’s Scott C. and Udon’s Jim Zub (oh yeah—and yours truly!). Panel details are here.

Hope to see you this weekend!

Working on new comics for TCAF while enjoying virtual console games on the Wii U gamepad.

Working on new comics for TCAF while enjoying virtual console games on the Wii U gamepad.

I went to GameOn 2.0 at the Ontario Science Centre with a friend; it was a pretty interesting peek down memory lane. I didn’t think it had enough original materials (like this original Tomb Raider cover art concept), but it was great to see all those rare and odd old consoles and computers.

I was so saddened by Canadian folk legend Rita MacNeil’s death that I made this pixel art music video. I was pleased to see CBC Music retweet it. :-)

Thoughts on Mass Effect: My Six Months as Commander Shepard

Sometime in early June 2012, I bought a copy of Mass Effect for my Xbox 360, fully intending to play through the entire three-part series in one sequence. To be honest, part of me wasn’t sure I’d make it through, but here, in November, I’ve done just that.

And, if you don’t mind, I’d like to talk about it. You might want to grab a cup of tea.

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Cardboard Boot Camp: Analogue Video Games

Games media site Dorkshelf wrote this great piece covering my students’ first foray into creating analogue versions of digital games in class.

Read it now!

As a HUGE thank-you to everyone who’s supported Home on Steam this weekend, I wanted to upload this quick video diary. In this episode, I answer a few FAQs about the story and which is the “real” ending…

I’ll be posting more of these as I have fun things to share. Thanks again, everyone!

Home is now available on Steam!

After a successful run on its own site, Home debuted on Steam this weekend to a surprisingly eager customer base, great press and a steady spot in the Top 20!

If you’re on the fence, now’s the best time to jump in; Home is 15% off on Steam until September 6. Play the horror title that GamesTM Magazine awarded an 8/10 and called “a game everyone must play.”

Buy Home on Steam!