As a HUGE thank-you to everyone who’s supported Home on Steam this weekend, I wanted to upload this quick video diary. In this episode, I answer a few FAQs about the story and which is the “real” ending…
I’ll be posting more of these as I have fun things to share. Thanks again, everyone!
Home is now available on Steam!
After a successful run on its own site, Home debuted on Steam this weekend to a surprisingly eager customer base, great press and a steady spot in the Top 20!
If you’re on the fence, now’s the best time to jump in; Home is 15% off on Steam until September 6. Play the horror title that GamesTM Magazine awarded an 8/10 and called “a game everyone must play.”
June 22 Join us for a celebration of the release of Home here in Toronto! We’ll mingle for a bit and enjoy custom themed snacks and cocktails, then gather to hear the dirty postmortem details of what went right – and what went horribly wrong – in Home’s one-and-a-half years of development.
Drink a special Home-themed cocktail served live by a real human
Enjoy tasty catered munchies
Participate in the insanity wall
Play the game
Doors at 7 p.m. // Postmortem talk at 8 p.m. // Party ‘til well after dark…
Party hosted by Bento Miso #300 - 862 Richmond Street West Toronto, ON M6J 1C9 Canada View in Google Maps
This Sunday, I showed the first public demo of Home to a captive audience the always-fantastic weekend event, Gamercamp. It was attached to my talk, “Tell Me Another One,” which was a dissection of narrative and storytelling within videogames.
(Game Prototype Challenge founder Jason P. Kaplan took this awkward photo of me getting pysched for the talk here: http://twitpic.com/7ksn1f)
The demo went well enough, I think. In place of the intimate setting the game usually requires, we used a crowd-voting system to make choices as I maneuvered the main character.
if you attended the talk and have photos to share, let me know on Twitter (@benjaminrivers)!
The new trailer for Home! This was created for the game’s submission into IGF 2012.
This is a great example of how indie games can squeeze out atmosphere and emotion, even with such a simple premise. Very inspiring.
Benjamin Rivers designs games, writes and illustrates graphic novels, and teaches game design and illustration business classes at OCAD University in Toronto, Canada.